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Tim Barrass

Freelance C# and distributed systems developer.

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All Posts

Older posts can be found at my previous blog.


A Minecraft mod in Scala

Some Minecraft mod basics, with the added bonus of a Scala implementation of Prim's algorithm reworked for maze generation.




One time, or N?

Paying attention to a couple of simple signs can save you an awful lot of redundant compute time.

Handling Redis messages in parallel

In the last post it looked like the rate of submission and completion of tasks was constant in time, but that the rate of completion of workflows was not.

Pausing for thought

This post relates to code changes in this commit to my redis workflow project on GitHub, under this issue .

Picking up where you left off

One thing is certain in any live system: something will break and leave the system in an inconsistent state. If your system isn’t designed with this as a cor...